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Hoek van Holland by Aldo Hoeben.

News aggregator

VR Panorama of the Day: Wrinkle Time in Vondelpark, Amsterdam

Location: Amsterdam, The Netherlands
Photographer: Arie P. de Ruiter
Event: Wrinkle Tribute

VR Panorama of the Day: Elevation - Water

Location: Fort Worth, Texas, USA
Photographer: Dave Albright
Event: Elevation

15,000 Agents: A* Pathfinding

Games engines such as Unity are the perfect platform for agent based modelling, they allow a combination of 3D urban cityscapes and navmeshes/grid graphs/point graphs and local avoidance systems. The A* Pathfinding project features an array of techniques for rapid pathfinding or AI development using a low memory footprint.

Agents in Unity

Agents in Unity

We have only started exploring the possibilites but the results are intriguing, below features a clip of 15,000 agents using local avoidance, the number could be considerably increased using multiple machines:

A* Pathfinding is available in free and pro versions, it is well worth checking out, we have just upgraded to the pro….

VR Panorama of the Day: Kyrgyz Market in Osh

Location: Osh, Kyrgyzstan
Photographer: Gulmayram Adiyeva
Event: Best Of 2008

Unity Traffic System – City Traffic

Creating a sandbox style traffic system in Unity is a challenge. As our previous posts have shown agents can use NavMesh and calculate shortest paths but the hit is high on processing which in turn limits the number of agents in a scene. Sander van der Vegte is a multidisciplinary game developer who for the past 12 years has fortunate enough to make a living creating games, part of his current development process is a city traffic game and thus finding ways for natural behaviour while maintaining a low processing requirment.

Screen Shot 2013-05-13 at 12.53.56

Unity City Traffic

The clip below is a recording of an autonomous traffic system. Cars drive around while aware of crossings and other vehicles. When something is blocking their path, they will stop. If it takes too long, they will back up and look for another path, the basic ruleset allows for humorous situations:

Traffic system from Sander van der Vegte on Vimeo.

Within the development the user is able to click on a car to take it over while falling off the edge triggers the random camera again.

It is well worth heading over to http://sandervandervegte.nl/ to view his other projects and to keep up to date on City Traffic.

VR Panorama of the Day: Alexander Park in Moscow

Location: Moscow, Russia
Photographer: Yuriy Gershteyn
Event: Best of 2006

VR Panorama of the Day: End of day over Indian Ocean

Location: 10.000 feet over Reunion Island
Photographer: Romuald Vareuse
Event: World Heritage

VR Panorama of the Day: Performers at the Vernissage

Location: Basel, Switzerland
Photographer: Erik Krause
Event: Performing Arts

VR Panorama of the Day: Benedictine Lake Limits

Location: Banyoles, Catalonia, Spain
Photographer: Jaume Llorens
Event: Limits

VR Panorama of the Day: Peña de la Cruz

Location: Béjar (Salamanca), Spain
Photographer: Ángel Elices
Event: Atmosphere

VR Panorama of the Day: Kleftico 'on the hoof'

Location: A farm on the outskirts of Voroklini Village, Cyprus
Photographer: Norma Boylan
Event: Food

VR Panorama of the Day: Begining of the White Season

Location: Liverpool, England
Photographer: Rodrigo Alarcón-Cielock
Event: Best Of 2010

VR Panorama of the Day: Street Art

Location: Philadelphia, Pennsylvania, USA
Photographer: Yischon Liaw
Event: Limits

VR Panorama of the Day: History is in the Air

Location: Palmyra, Syria
Photographer: Willy Kaemena
Event: Atmosphere

VR Panorama of the Day: Rustic Style

Location: Moscow, Russia
Photographer: Andrey Ilyin
Event: Atmosphere

VR Panorama of the Day: Last Swedish War 1809 ( Finnish War ) Reenactment

Location: Gärdet, Stockholm, Sweden
Photographer: Jann Lipka
Event: Performing Arts

VR Panorama of the Day: Crazy Horse - P-51D Mustang

Location: Kissimmee, Florida, USA
Photographer: Kerry Rudy
Event: Transportation

Police Agent City Ball – Unity/NavMesh and CityEngine

The natural conclusion of our recent posts on Unity and CityEngine is of course a physics/navmesh police chase with the agent target being a drag and drop ball.

Screen Shot 2013-05-01 at 13.44.41

Police Car Agents in the City

We will release a version next week on the win/mac platforms for those interested – the aim was to explore shortest path modelling of agents in Unity within an urban scene:

The concept was developed as part of our Masters course here in CASA, to explore the development of 3D interactive urban scenes…

VR Panorama of the Day: Bungy Jumping at Isthmus of Corinth

Location: Corinth, Greece
Photographer: Nikos Giannakopoulos
Event: Best Of 2008

VR Panorama of the Day: Sustaining the Community

Location: Holmfirth, West-Yorkshire, England, UK
Photographer: Rodrigo Alarcón-Cielock
Event: Sustenance