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Launching World’s First Panoramic Virtual Reality Camera with in Camera 8K Video Stitching Eric Wang from Pisofttech, a technology company developing state-of-the-art technologies in computer vision and artificial intelligence, will introduce the world’s first VR 360° camera with 8K video stitching in camera and 6K real-time stitching at the IVRPA Tokyo 2018 Conference. With the… Read More

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How to Build a Professional Virtual Reality System Virtual Reality is all about user experience, and it is a mix of science and art. Besides the artistic side of storytelling, creators heavily rely on the camera system to capture their content. However, each system has different spec and purposes. How can we best decide which system to… Read More

Holocap - Christina Heller

Volumetric Humans: Evolution in Mixed Reality (XR) Video For many, the holy grail of virtual and augmented reality is creating something so lifelike it deceives the senses. 360º video has prepared us for the next phase in cinematic immersive experience – interacting inside scanned or photoreal environments with 3D human assets. In this talk at… Read More

IVRPA 2018 - Nikk Mitchell

Chinese VR : Past, Present, & Future + Tips On How You Can Get Involved The latest wave of Chinese VR began soon after the west when Oculus DK1 Kickstarter began to be delivered. Nikk Mitchell, a Canadian living in China, saw a lack of community locally and started the first online forum oculus-china.com (later… Read More

BANNER TOKIO IVRPA NEW

Aerial Photogrammetry: 3D Structure Modeling and Mapping using Drones Eqdron and OrbitalVision have accomplished important projects in public and private sectors. Both of them have been the axis of digital campaigns of 360 interactive technology and aerial photogrammetry for advertising and engineering projects in several fields such as construction, precision agriculture, roads, historical heritage, etc.… Read More

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From Description to Communication: Enhancing Interactivity in Virtual Reality Imaging Luca-Nicolò Vascon & Chiara Masiero Sgrinzatt will discuss using 360° highly interactive content to tell amazing stories, introduce users to immersive experiences, and involve them in the narrative through a path of discovery at the IVRPA Tokyo 2018 Conference. Four examples of enhanced interaction, four… Read More

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Handheld Gigapixel Photography At the IVRPA Tokyo 2018 Conference Alexandr Reznik will share his experience behind creating New York Empire State building 45 gigapixel photo (made in cooperation with roundme.com). It was 1 week shooting 3 month stitching project. The topics will include: – finding financing – technological preparation – dealing with 20-30m parallax -… Read More

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The Development of Virtual Reality Content Involves the Innovation of New Technologies. Two promising technologies that could revolutionize the possibilities of creating and experiencing live action VR are volumetric capture and light-field technology. Both technologies are the focus of research activities INVR.SPACE and REALLIFEFILM are involved in. Until recently, as a user of interactive VR… Read More

Ben Claremont BANNER - LIFE In 360

Life in 360 Social media has changed the game entirely for getting discovered as a creative. No longer does your short film need to be accepted into a film festival, nor your photo need to be published professionally for you to be ‘discovered’ by the world. In 2018 you can make a name AND career… Read More

Ergin Header 003 - Ergin SANAL

VFX and Digital Compositing for Virtual Reality Ergin Sanal at the IVRPA Tokyo 2018 Conference will walk through 2 projects he has recently been involved with: 1) CNN internationals first VR project ‘Challenger Disaster’, Mono, Shoot with 4* SonyA7s and 12mm Rokinon. 2) Giant set extension stereo project shoot by Jaunt One camera The topics… Read More

HT Hallelujah-2-er-170421 16x9 992 - Joel Douek

Sonic VR: Regaining Ground for Sound in a Visually Driven Space In the race to create great VR, sound is often an afterthought. This is set to change as new spatialization tools are becoming widely accessible and VR platforms can increasingly support new 360 audio formats. This talk by Joel Douek from EccoVR at the… Read More

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Virtual Field Trips Using 360° Adaptive Non-Linear Interactive Environments The team at Arizona State University has been researching and developing non-linear, adaptive, and interactive experiences for education using a variety of 360° content for the past several years. During this talk at the IVRPA Tokyo 2018 conference by Geoffrey Bruce, the lead developer on the… Read More