Uturn IVRPA-1

An Interactive 360 Video Comedy Series Nathalie Mathé will present the process behind the making of UTURN, the pilot for a 360 video comedy series, which lets the viewer experience the gender divide in a tech start-up in live first-person point of view. This VR short film innovates in a number of areas, by placing… Read More

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Anti Limited Immersive photo and CG-based 360° and Virtual Reality solutions Joby Catto shares insights and experiences shooting studio-based vehicle object VR and 360° photography for Renault and Nissan. The talk will cover technical, operational and practical considerations and experiences – shooting a range of vehicles from electric cars to trucks and vans – as… Read More

Tessa Schlechtriem - Plein

Illustrated interactive panoramas offer fascinating possibilities in terms of narrative and design. It is a unique way to tell an immersive story, with or without interactive elements, animation or sound. Furthermore in this age of hyper-realistic computer generated imagery people are finding a new appreciation for hand drawn imagery. Sometimes it can even be advantageous to show an obvious sketch rather than sleek rendering with a finished look. Read More

Henryart1

With reports suggesting that VR could generate $70 billion by 2020, it’s not surprising to see major media companies publishing VR stories as fast as they can. However, telling stories using 360-degree spherical video poses some interesting problems, and there are a growing number of articles questioning the validity of 360-degree spherical video techniques for storytelling in journalism and documentary filmmaking. Read More

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One of the main issues shooters face when shooting 360 VR, is that uneven camera movements can make the viewer feel uneasy and even nauseous. Jerky movements coupled with rolling shutter can also make it very hard to stitch a 360 together, introducing errors that are time consuming to try to rectify. For this reason most high end professional VR shooting up until now has been done from a fixed position. If the camera is moved it is done on a dolly, track or specialised buggy. Read More

Liquid-cinema-featured-image

When the post ‘Taking back control in VR storytelling with Liquid Cinema’ was written in early May I was really looking forward to finding out what Liquid Cinema, from Deep Inc, would offer VR video producers. Even the names of the features were tantalising; Forced Perspective, Gaze Control, Heatmapping… Read More