SPEAKER: Irene Vendertop

Storytelling is vital in film making, but VR video completely undermines the traditional concept of the ‘director’s eye.’ How do you direct the audience’s attention in VR? Can the classic ‘cut’ be used at all? Where do graphics and subtitles go when the viewer could be facing anywhere?

Liquid Cinema offers answers to these surprisingly challenging questions. This is a suite of highly-sophisticated 360/VR players and a powerful authoring tool that helps you build stunning narrative-driven VR experiences, with graphics and other elements rendered live during playback. Irene Vandertop will take you through some of the key features of Liquid Cinema, including Forced Perspective, Gaze Control, Heatmapping, Overlays and more.

Liquid Cinema Graphic

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