qtvr-object: waiting image?
Hello,
I would like to show some kind of waiting image while a 3MB qtvr object is loading. The object has a sprite track with hotspots, and I wanted to do something similar with the wait image. My ideas was to add an image track (visible) and an additional sprite track with a sprite (ObjectNamed("imagename").SetVisible(FALSE))telling the specific image to switch to invisible after a while (ticks or even better "when qtvr object is completely loaded"). Unfortuneately the image doesn't show up at all. Am I completly wrong with this idea?
Any help warmly appreciated!
Yours,
Michael
Re: qtvr-object: waiting image?
oh well... wonky behavior... had to find out about this in my online dictionary :-)
I will drop my approach then :-(
Thanks for this information.
Yours,
Michael
::: premiumpano :::

Re: qtvr-object: waiting image?
Hi Michael:
Nope, that's almost the exact setup I have used in the past for QTVR panoramas. What I did was put a Picture track on top of the QTVR, instead of a Sprite track, and monitor "kLoadComplete" or "kPlayThroughOK".
Rather than using setVisible, you might try enabling/disabling the sprite/picture track. It could be that just setting the property to (in)visible isn't getting it redrawn for some reason.
Also, scripted sprite tracks layered over VR tracks have been known to cause really wonky behavior in QTVR. Maybe try using a picture track instead, and a monitoring sprite off to the side (or script the VR's idle event).
HTH,
Patrick Cheatham
--
CheathamLane | spinControl:VR
Berkeley, California
VR Photography
Web, Flash & QuickTime Development