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Luca-Nicolò Vascon & Chiara Masiero Sgrinzatt will discuss using 360° highly interactive content to tell amazing stories, introduce users to immersive experiences, and involve them in the narrative through a path of discovery at the IVRPA Tokyo 2018 Conference. Four examples of enhanced interaction, four stories are written in 360. These are ‘time machines’ that… Read More

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The Development of Virtual Reality Content Involves the Innovation of New Technologies. Two promising technologies that could revolutionize the possibilities of creating and experiencing live action VR are volumetric capture and light-field technology. Both technologies are the focus of research activities INVR.SPACE and REALLIFEFILM are involved in. Until recently, as a user of interactive VR… Read More

Ben Claremont BANNER - LIFE In 360

Life in 360 Social media has changed the game entirely for getting discovered as a creative. No longer does your short film need to be accepted into a film festival, nor your photo need to be published professionally for you to be ‘discovered’ by the world. In 2018 you can make a name AND career… Read More

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VFX and Digital Compositing for Virtual Reality Ergin Sanal at the IVRPA Tokyo 2018 Conference will walk through 2 projects he has recently been involved with: 1) CNN internationals first VR project ‘Challenger Disaster’, Mono, Shoot with 4* SonyA7s and 12mm Rokinon. 2) Giant set extension stereo project shoot by Jaunt One camera The topics… Read More

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Sonic VR: Regaining Ground for Sound in a Visually Driven Space In the race to create great VR, sound is often an afterthought. This is set to change as new spatialization tools are becoming widely accessible and VR platforms can increasingly support new 360 audio formats. This talk by Joel Douek from EccoVR at the… Read More

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Virtual Field Trips Using 360° Adaptive Non-Linear Interactive Environments The team at Arizona State University has been researching and developing non-linear, adaptive, and interactive experiences for education using a variety of 360° content for the past several years. During this talk at the IVRPA Tokyo 2018 conference by Geoffrey Bruce, the lead developer on the… Read More

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The Making of “as it is”: A Grand Canyon VR Documentary 360 Labs co-founder Thomas Hayden and editor/producer Rachel Bracker discuss the journey behind the making of “as it is,” a virtual reality documentary about grassroots activists working to save the Grand Canyon from a controversial development proposal. Their talk will explore the challenges of… Read More

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A Brief Introduction to Creating VR Experiences for the HTC Vive HTC and Valve created a virtual reality headset that was released on the 5th of April 2016. This technology broke complete new ground by transforming the vision of virtual reality into an actual reality. Such mayor innovative leaps do not happen that often in… Read More

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Live! Making a Virtual Reality Story in 5 Minutes The OntoVR team has been challenged to create in only 5 minutes a complete virtual reality story to appear online during their presentation. Will they succeed? Come to Vienna and find out! Using compelling storytelling, visionary directors, and advanced VR production technology, OntoVR’s mission is to… Read More

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Interactive Experiences & Immersive Storytelling for Effective Content Marketing Axel Dietrich will present the latest 360 video Virtual Reality projects (journalism, architecture, marketing) at VRISH and the different techniques (360 video, realtime VR, immersive storytelling) for each of those projects to take best advantage of the VR medium. http://www.vrisch.at/ Presented by:

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Be Fearless VR: A Behind-the-Scenes-Look on the Production of 4 Virtual Reality Videos for Samsung Austria When the team at MXR Productions were given the assignment to produce 4 VR videos on short notice for Samsung Austria, they had as good as zero prior experience in that area. Timing was a big factor during this… Read More

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Illustrated interactive panoramas offer fascinating possibilities in terms of narrative and design. It is a unique way to tell an immersive story, with or without interactive elements, animation or sound. Furthermore in this age of hyper-realistic computer generated imagery people are finding a new appreciation for hand drawn imagery. Sometimes it can even be advantageous to show an obvious sketch rather than sleek rendering with a finished look. Read More