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The short answer is yes. It works pretty well and is easy to get to sync automatically the majority of the time. It can be a hassle if the auto sync fails but not that big of a deal.
Also check out https://mewpro.cc/ – he’s got a genlock solution. I’m slowly working on something similar.
http://www.svr360.netDecember 16, 2016 at 11:05 am in reply to: Go Pro HERO4 360 Video and Unity – Good Idea, or Not? #11379
How do you intend to use it?
I’m no unity expert, but I’ve used stills as a skybox and have read about custom shaders which seem easy enough should I find as use for it.
3D scans and 360 videos are very different things though
http://www.svr360.netNovember 23, 2016 at 2:33 pm in reply to: How do I make a 180' interactive panorama that can be viewed with a VR headset? #11276
Its not free, but I’m pretty sure you can do this in panotour. There may be free alternatives that do the same time.
You could definitely do it in Unity, but that would take more work. Not actionscript, but free.
Can you send me the 6 still images? email@example.com
Does it need to be any minimum length? I could probably render a short one for you and upload it somewhere (later tonight or tomorrow, I’m not able to right now)
http://www.svr360.netSeptember 20, 2016 at 4:22 pm in reply to: Trouble with 360 video stitching – Please help :-( #10301
You may be able to use the mask tool in Giga to improve your result – see here:
Were you able to get what you need yet? I may be able to help if you are still in need of it.
You might consider using one of our mounts that is designed to work with either GoPros or similar action cameras. You can use cheaper action cameras like the SJ4000 or Xiamoi Yi. If you shop around, you could have a complete rig with 6 cameras for under $600.
I personally started the same way, using 4K-capable SJCam knockoffs from aliexpress.