Geoffrey Bruce BannerImage

Innovations in immersive interactive technologies are changing the way we explore the evolution of our planet, its environments, and its species.

Combining 360° photographic and simulated spherical environments, gamification, and adaptive learning design triggers a user’s curiosity, resulting in heightened motivation and a richer, more unique personalized experience.

This talk will focus on the benefits and challenges of gamification and learning design when developing within a 360° spherical framework.

Date and time for this talk at IVRPA Belfast 2019 is TBD.

Presented by

Geoffrey Bruce Manager of Immersive Technologies - ASU



Geoffrey is the Manager of Immersive Technologies and serves as the Chief Exploration Software Architect for the ETX (Education Through eXploration) Immersive Virtual Field Trip team at Arizona State University. His work focuses on VR, AR, XR and 360° research and development of interactive adaptive content to enhance the educational experience of users through the virtual…


Leave a reply