Innovations in immersive interactive technologies are changing the way we explore the evolution of our planet, its environments, and its species.
Combining 360° photographic and simulated spherical environments, gamification, and adaptive learning design triggers a user’s curiosity, resulting in heightened motivation and a richer, more unique personalized experience.
This talk will focus on the benefits and challenges of gamification and learning design when developing within a 360° spherical framework.
Date and time for this talk at IVRPA Belfast 2019 is TBD.
Presented by
Geoffrey Bruce Manager of Immersive Technologies - ASU
Geoffrey Bruce is the Manager of Immersive Technologies and Senior Exploration Software Architect for the School of Earth and Space Exploration and serves as lead of the Immersive Virtual Field Trips (iVFT) team at Arizona State University’s Education Through Exploration group. He holds a graduate degree focused on intuitive learning in immersive virtual environments and…