Gaussian Splatting Part 2

After introducing Gaussian Splatting in Part I, we now move into the hands-on process. This session will guide you through the complete workflow — from photographing a model or space correctly, to cleaning and reducing your data, and finally preparing splats for real-world XR use.

Whether you’re just getting started or are ready to take your splats beyond theory and into polished, optimized projects, this session is for you.

The webinar is led by Loren Ybarrondo,  a seasoned VR content producer who explores Gaussian splatting from a real-world commercial creative perspective.

What You’ll Learn

  • Capture Techniques: How to photograph a model or space with the right coverage, angles,
    and exposure consistency to ensure strong splat results.
  • Point Cloud Cleanup: Practical methods for reducing noise, cropping, and refining data for better model quality.
  • Model Reduction & Optimization: How to reduce file sizes while maintaining essential detail — with tips for balancing fidelity vs. performance.
  • Export & Tools: Workflows for PostShot, Nerfstudio, and other key tools in the Gaussian Splatting pipeline.
  • Deployment Best Practices: Optimizing splats for delivery on web, mobile, and XR platforms.
  • Case Study Demo: A step-by-step walkthrough showing how a large, raw capture becomes a clean, efficient, and ready-to-use splat model.

Even the chat was filled with interesting content: Webinar Chat

Watch the Full Webinar


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