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How many GoPro cameras do you have? Can your GoPro Hero 3+ take Panoramic Photos? Now with iGO rig, we have achieved a 360-degree panoramic photo with only 1PCS GoPro. even the oldest GoPro Hero 3+ model! iGo rig is easy to operate, economical on price, check below for details: http://www.stabilizer-pro.com/igo-720vr-pano-rig-for-gopro-hero6-5-4-3_p0107.html We have tutorial video… Read More

We Are VR

This year’s IVRPA conference, held in historic Vienna, was a huge success. We had 220 attendees and a full conference schedule with 42 speakers and specialist workshops spanning four days – plus the Google Street View Competition and the opening and closing dinners. Throughout the entire conference there was a wonderful amount of sharing and… Read More

Ivrpa-vienna-2017-live

Below is the archived live video stream from the IVRPA Vienna 2017 360° VR Photography & 360° Video Conference, these are temporary links and all presentations will be posted separately with higher quality when final videos are ready full conference schedule is here – https://ivrpa.org/event/vienna-2017/program/

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360 videos need a level horizon to avoid nausea for viewers. One tool that can enable you to maintain a level horizon is a stabilized gimbal. The Tarzan-G is a stabilized gimbal designed for 360 cameras. High quality consumer 360 video cameras such as the Nikon Keymission 360 and Samsung Gear 360 usually have internal… Read More

03 Sphere

Virtual Reality HDR Pipeline in Action at The Icarus Cup In the past decade, the industry has been working on specific procedures to capture and broadcast HDR imagery. In April 2013, the adoption of the ISO H.265 standard and the 10-bit HEVC format allows the encoding of HDR videos at a rate compatible with the… Read More

Uturn IVRPA-1

An Interactive 360 Video Comedy Series Nathalie Mathé will present the process behind the making of UTURN, the pilot for a 360 video comedy series, which lets the viewer experience the gender divide in a tech start-up in live first-person point of view. This VR short film innovates in a number of areas, by placing… Read More

Henryart1

With reports suggesting that VR could generate $70 billion by 2020, it’s not surprising to see major media companies publishing VR stories as fast as they can. However, telling stories using 360-degree spherical video poses some interesting problems, and there are a growing number of articles questioning the validity of 360-degree spherical video techniques for storytelling in journalism and documentary filmmaking. Read More

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One of the main issues shooters face when shooting 360 VR, is that uneven camera movements can make the viewer feel uneasy and even nauseous. Jerky movements coupled with rolling shutter can also make it very hard to stitch a 360 together, introducing errors that are time consuming to try to rectify. For this reason most high end professional VR shooting up until now has been done from a fixed position. If the camera is moved it is done on a dolly, track or specialised buggy. Read More

Digility City 3

VR – The Perfect Empathy Machine Because, ultimately, the emphatic gift blurred the boundaries between hunter and victim, between the successful and the defeated. – Philip K. Dick, Do Androids Dream of Sheep VR is here and photokina certainly didn’t ignore it. Digility was the first VR/AR conference at photokina. Virtual Reality, as we know,… Read More

Photokina-2016-360-video-category

This year’s Photokina Motion Picture Award includes a new category for 360 video! This is part of Photokina’s Video Festival, which aims to show the most beautiful, exciting, emotional, inspiring or funny videos. The rules are simple: footage must be no more than five minutes long, the deadline for submission is August 1st, submissions should… Read More

Liquid-cinema-featured-image

When the post ‘Taking back control in VR storytelling with Liquid Cinema’ was written in early May I was really looking forward to finding out what Liquid Cinema, from Deep Inc, would offer VR video producers. Even the names of the features were tantalising; Forced Perspective, Gaze Control, Heatmapping… Read More