Virtual Reality HDR Pipeline in Action at The Icarus Cup

In the past decade, the industry has been working on specific procedures to capture and broadcast HDR imagery. In April 2013, the adoption of the ISO H.265 standard and the 10-bit HEVC format allows the encoding of HDR videos at a rate compatible with the current bandwidths.

Intel, very active on these issues, has recently developed a new processor to decode HEVC 10 bits in real time. In order to present all the power of this core processor, Intel and DVMobile collaborated to create a pipeline for capturing and broadcasting 360° HDR videos.

The objective? Being able to capture and store 360° images with the highest dynamic range, and to adapt the exposure of the image in real time depending on the direction in which the user is actually watching. This technique is bringing VR and immersion to the next stage by imitating one of the brain's keys of perception which is the ability of the eye to adapt to the lighting conditions.

Therefore, we will be presenting the entire pipeline, deep diving into the specific optimizations brought to this innovation to make it work on the new generation Intel processors. The project will be presented through the shooting of a major event : the Coupe Icare, which made us use specific equipments and grips for high-risk aerial shooting.

  1. The equipment used for the captation
  2. The post-production pipeline
  3. Calibration and video encoding
  4. The player with real-time mapping rate

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