KANDAO - Ivy Guo

Kandao – Explore the Next-Gen Virtual Reality Imaging: From Stereo to Depth As virtual reality hits the masses, new ways of creating content immersive experience are being explored, by both on-field experienced creators to leading VR camera manufacturer. Being the developer of the renowned professional VR camera Obsidian, Kandao keeps finding solutions that remove technical… Read More

Présentation Sans Titre - Mohamed Marouene

FPE: First Person Emotion At the IVRPA Tokyo 2018 Conference Mohamed Marouene from SoWhen? will talk about how he used First Person Point of View to generate the emotion needed for their prevention campaign for the SNCF. at the IVRPA Tokyo 2018 Conference. He will discuss the challenges encountered: ∙ Creating the ExOZO their exoskeleton for… Read More

Tour-grid

We launched Virtual Tours in January, but we knew it was only the beginning! The new feature proved to be extremely popular among our users. Today, we’re happy to announce the first big update to the Virtual Tours user interface. It’s based on feedback we received from you and on our observations on how the… Read More

Featured Image (cover) - Nick Ivanov

Capturing 360° video from Drone Platforms – Workshop At the IVRPA Tokyo 2018 Conference, Nick Ivanov from Advanced Visuals Inc. will present a workshop and share some of his experience capturing and processing 360° video footage from drone platforms, including small UAVs that carry only conventional cameras. http://advancedvisuals.com/

From Description to Communication: Enhancing Interactivity in Virtual Reality Imaging Luca-Nicolò Vascon & Chiara Masiero Sgrinzatt will discuss using 360° highly interactive content to tell amazing stories, introduce users to immersive experiences, and involve them in the narrative through a path of discovery at the IVRPA Tokyo 2018 Conference. Four examples of enhanced interaction, four… Read More

Henryart1

With reports suggesting that VR could generate $70 billion by 2020, it’s not surprising to see major media companies publishing VR stories as fast as they can. However, telling stories using 360-degree spherical video poses some interesting problems, and there are a growing number of articles questioning the validity of 360-degree spherical video techniques for storytelling in journalism and documentary filmmaking. Read More

QQ图片20170107232952

One of the main issues shooters face when shooting 360 VR, is that uneven camera movements can make the viewer feel uneasy and even nauseous. Jerky movements coupled with rolling shutter can also make it very hard to stitch a 360 together, introducing errors that are time consuming to try to rectify. For this reason most high end professional VR shooting up until now has been done from a fixed position. If the camera is moved it is done on a dolly, track or specialised buggy. Read More

Kolor-Prague2015

See Alexandre Jenny’s presentation from IVRPA Prague 2015 Conference here – In the last 6 months, quite all major actors in the technology industry were focused on only one field: VR. Vr is mainly composed of 2 type of contents: Computer generated media like in the game industry and immersive media like 360 images and… Read More

Nctech-image

With the rise in 360 degree popularity fuelled by the creation of immersive viewing systems, what was once a selective choice for businesses, 360 degree images are becoming a “need to have”. Fully automatic 360 degree hardware solutions are the key to harvesting data quicker and easier than ever before. Allowing photographers to capture in… Read More

GIROPTIC 360cam - Close Up

Spherical and immersive imaging is rapidly growing as the future of consumer media. But may it be using fisheye lenses or mirrors with limited field of view, or multiple lenses/cameras systems and softwares, most of our production solutions today are mostly hacks of equipment initially meant to produce regular framed media. From professionals to consumers,… Read More