NMathetalk Featuredimage - Nathalie Mathe

What’s Next for 360º Video? Over the last decade, Virtual Reality and 360º video techniques and content have progressed enormously yet somewhat side by side. This talk by Nathalie Mathe at the IVRPA Tokyo 2018 Conference examines how the separate trends of real-time interactive graphics (CG) and 360º video are converging in the near future… Read More

Kolor Focus Group: Immersive Storytelling Workshop Be heard. Software experts Benjamin Baudel & Raphaël Roux from Kolor would like to listen to you and learn more about your usage and what you expect from a VR storytelling software tool at their workshop during IVRPA Tokyo 2018 Conference. All participants will get a little gift and… Read More

KANDAO - Ivy Guo

Kandao – Explore the Next-Gen Virtual Reality Imaging: From Stereo to Depth As virtual reality hits the masses, new ways of creating content immersive experience are being explored, by both on-field experienced creators to leading VR camera manufacturer. Being the developer of the renowned professional VR camera Obsidian, Kandao keeps finding solutions that remove technical… Read More

Présentation Sans Titre - Mohamed Marouene

FPE: First Person Emotion At the IVRPA Tokyo 2018 Conference Mohamed Marouene from SoWhen? will talk about how he used First Person Point of View to generate the emotion needed for their prevention campaign for the SNCF. at the IVRPA Tokyo 2018 Conference. He will discuss the challenges encountered: ∙ Creating the ExOZO their exoskeleton for… Read More

IVRPA 2018 - Nikk Mitchell

Chinese VR : Past, Present, & Future + Tips On How You Can Get Involved The latest wave of Chinese VR began soon after the west when Oculus DK1 Kickstarter began to be delivered. Nikk Mitchell, a Canadian living in China, saw a lack of community locally and started the first online forum oculus-china.com (later… Read More

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The Development of Virtual Reality Content Involves the Innovation of New Technologies. Two promising technologies that could revolutionize the possibilities of creating and experiencing live action VR are volumetric capture and light-field technology. Both technologies are the focus of research activities INVR.SPACE and REALLIFEFILM are involved in. Until recently, as a user of interactive VR… Read More

Sonic VR: Regaining Ground for Sound in a Visually Driven Space In the race to create great VR, sound is often an afterthought. This is set to change as new spatialization tools are becoming widely accessible and VR platforms can increasingly support new 360 audio formats. This talk by Joel Douek from EccoVR at the… Read More

Designing and Creating Spatial Audio for 360º Videos This workshop by ECCO VR co-founder Joel Douek at the IVRPA Tokyo 2018 Conference will highlight the role and value of immersive audio in Virtual Reality and key workflows to achieve best-in-class experiences. It will introduce tools that are free or cheap for low budget creators as… Read More

03 Sphere

Virtual Reality HDR Pipeline in Action at The Icarus Cup In the past decade, the industry has been working on specific procedures to capture and broadcast HDR imagery. In April 2013, the adoption of the ISO H.265 standard and the 10-bit HEVC format allows the encoding of HDR videos at a rate compatible with the… Read More

Uturn IVRPA-1

An Interactive 360 Video Comedy Series Nathalie Mathé will present the process behind the making of UTURN, the pilot for a 360 video comedy series, which lets the viewer experience the gender divide in a tech start-up in live first-person point of view. This VR short film innovates in a number of areas, by placing… Read More

Henryart1

With reports suggesting that VR could generate $70 billion by 2020, it’s not surprising to see major media companies publishing VR stories as fast as they can. However, telling stories using 360-degree spherical video poses some interesting problems, and there are a growing number of articles questioning the validity of 360-degree spherical video techniques for storytelling in journalism and documentary filmmaking. Read More

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One of the main issues shooters face when shooting 360 VR, is that uneven camera movements can make the viewer feel uneasy and even nauseous. Jerky movements coupled with rolling shutter can also make it very hard to stitch a 360 together, introducing errors that are time consuming to try to rectify. For this reason most high end professional VR shooting up until now has been done from a fixed position. If the camera is moved it is done on a dolly, track or specialised buggy. Read More